Problem: At their annual hi-po retreat, the client wanted to introduce the attendees to the new leadership behaviors.
Solution: A digitally enabled game where players are given a card describing a tangible action that embodies a leadership behavior. When they complete the leadership action, they tell the app, score a point, and pass the card to a colleague. Points were tallied in real time on a dashboard screen, providing the facilitator a rich source of data to drive discussion at the end of the session.