Problem: At their annual hi-po retreat, the client wanted to introduce the attendees to the new leadership behaviors.
Solution: A digitally enabled game where players are given a card describing a tangible action that embodies a leadership behavior. When they complete the leadership action, they tell the app, score a point, and pass the card to a colleague. Points were tallied in real time on a dashboard screen, providing the facilitator a rich source of data to drive discussion at the end of the session.
Two hundred players compete across four fields of play to prove their role clarity by recreating a large-scale organization model from velcro-backed game pieces spread across four fields of play. This fast paced experience featured a game announcer, referees with whistles, penalty boxes, a live scoreboard, a game clock, and confetti canons.